“Proxima” is a spatio-temporal loop, a search for the infinite. It is a vision, as an echo to the poem of Charles Baudelaire “The Abyss”. We are a prisoner between the two unknowns that are birth and death, in the immensity of the world, between our disproportionate impulses of Eros and Thanatos. Each second brings its share of illusions. We think we can grab the glimmer that would tell everything, explain everything. But it moves away ever more, and when it comes to rest at last, it delivers nothing of its intention, or about what would be on other side. This shirking light represent that feeling of total frustration we have, sensing that, this infinite world, we could almost grasp it. At least we have this illusion within ourselves.
But is this world real or deceptive? What is what we are looking at? “Proxima” puts in abyss cinematic VR, a technology which plunges us into a virtual sphere, in a mesh of triangles upon which moving images are mapped. Our actions trigger these images and their eternal renewal gives us the illusion of grasping a real world. With a headset over the eyes or eyes wide open out in the open, does our sight go beyond the big sphere of atmosphere in which we are immersed?

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Director: Mathieu Pradat

France, 2017

It’s freezing cold on the outskirts of town. Yet people gather. I watch them form a row across the horizon. We all wait for something to happen. However, nothing does…
Waiting. What are we doing out here?
Crows are congregating around us. Calling at each other.
But Nothing happens. Time passes.
We are all waiting.
And then… it happens.
One gun shot.
A sudden frenzy of batting wings and shrieking caws.
The musicians begin to play.
The crowd slowly scatters in all directions, silently going back to their lives. The late winter landscape is once again empty, deathly still.
It appears that we have been assembled to witness a brutal act. To participate in being seen – the spectacle of watching and being watched.

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Directors: Michelle & Uri Kranot

Denmark/France, 2017

This first Virtual Reality production by artist Jonathan Meese and his mother Brigitte Meese is a journey into the heart of the “tyranny of art”. In Meese’s virtual studio we witness the creation of a 360° total artwork of the future: The sleeping artist is dreaming wonderful, inspiring dreams. Then his mother enters the room, brings coffee and urges him to start painting. Another mother Meese comes in, then another, then another… and the artist, in a creative frenzy, is painting, because “art is simply getting started, and at once you’re greater than Picasso” (Jonathan Meese). While Clouzot’s famous movie “Le mystère Picasso” (1956) is portraying the creative act on a two-dimensional screen, the spectators of “Mutter und Sohn” are in the midst of events and enter its enigma. The white studio turns into a multidimensional screen. Several mothers comment on, rate and provoke an oeuvre that is a reflection on Alfred Hitchcock, Anthony Perkins, Richard Wagner, and Joseph Beuys. It leads to the inevitable conclusion that everyone is an artist, at least behind these VR glasses.

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Director: Jonathan Meese

Germany, 2018

Three days journey beyond Space and Time lies the “Land of Cloud”. The people there are silent, transfixed by “Cloud Mirrors,” through which Cloud Deities speak in their stead. Walk among them, place your head in theirs and hear the shifting soundscape of the Cloud Deities’ admonitions.
The “Land of Cloud” is a beautiful garden, but the Cloud People are oblivious to their surroundings. They stare into their devices, motionless, spellbound by whispers from The Cloud. The garden slowly envelops them in its boughs.

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Director: Tamiko Thiel

USA/Germany, 2017

The musical style of French artist “Kinnie Lane” sounds very similar to 1980s pop music. Repeating synth patterns, straight drum lines and lots of reverb on the vocals are characteristic for this style. Thus my concert for this artist is referring to the aesthetics of that era. Animations of analogue graphic computers (Scanimate) and early, very rudimentary digital computers are my inspiration for the concert’s visuals. This style is currently trending again; however, it is not yet common in VR. I try to make it tangible and perceptible.
In early computer games of the 1980s movement was of central importance. The idea of going on a journey with an artist during their concert appealed to me right away. Unfortunately, movements not initiated by the users are very complex to realize in VR since they can interfere with the sense of balance and lead to nausea. Precise reference points moving in synch with the user are important to prevent disorientation. In my concert, this reference point is a truck on which the users ride through different settings. The artist is on top of the driver’s cabin, performing for the audience located on the loading area of the truck.

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Director: Jörg Kahlhöfer

Hamburg, 2018

Four shorts of six to eight minutes in 360°/VR and 3D deal with life in the heart of the Mid-East conflict, told from a both an Israeli and Palestinian point of view and not without the dry humour characteristic for Dany Levy’s feature films. Their titles are “Faith”, “Love”, “Hope” and “Angst”. “Faith” is about an Israeli stand-up comedian clashing with aggressive spectators on Zion Square, whereas “Love” portrays a young Palestinian woman on a public bus from the West Bank across the border to Israel. A soldier of the same age pulls her from the bus at the check point for a momentous interrogation overshadowed by a five metre high wall. In the “Hope” episode, a military sniper sited above the roofs of the old town is aiming at a very special target. Is he waiting for a divine sign? There’s a restless ghost haunting the ruins of the building once supposed to become the Palestinian parliament in the episode “Angst”. Could it be Yassir Arafat?

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Director: Dani Levy

Germany, 2018

“gaengeVRtl” enables the spectator to visit a virtual rendition of Hamburg’s Gängeviertel district. Using photogrammetry we digitized parts of the area and created and impressionist version of this fascinating part of town.

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Director: Sven Freiberg

Hamburg, 2018

In the beginning was the Word, and the Word was with God, and the Word was God (John 1:1)
“Book Of A Hundred Ghosts” is a virtual reality installation, a Chinese parable staged in the form of a virtual tableau. It reimagines the history of an ancient land as a Book of falling words and crushing signs, inciting awe, fear, pain and carnal pleasure.
The falling words, each unique, is a blend of characters that appear only once in Confucius’ “Analects” and the Constitution of the People’s Republic of China; two important texts that supposedly serve to govern the moral and political being of Chinese both symbolically and practically.

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Director: Ip Yuk-Yiu

China 2018

This short VR films allows viewers to make a visceral connection with Vaysha, a young girl born with a left eye that sees only the past and a right eye that sees only the future. Like a terrible curse, Vaysha’s split vision prevents her from inhabiting the present. Blinded by what was and tormented by what will be, she remains trapped between two irreconcilable temporalities.
In this metaphoric tale of timeless wisdom and beauty, based on the eponymous short story by Georgi Gospodinov, filmmaker Theodore Ushev reminds us of the importance of keeping our sights on the present moment.

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Director: Theodore Ushev

Canada, 2017

XR History Award & Jury


Together with the Körber-Stiftung, we presented the XR History Award for the first time this year. The prize of 5,000 euros was to be given to a project using immersive technology to bring history, history education and commemorative culture to life.

During the opening ceremony on June 2, Dr. Paulsen, Chairman of the Körber-Stiftung, presented the XR History Award to the British project “CHILD OF EMPIRE” in front of invited guests.

Fascinating, stirring, mediating and above all relevant – that’s XR History Award winner Child of Empire by Sparsh Ahuja and Erfan Sadaati! This animated (VR) docu-drama immerses viewers in one of the largest forced migrations in human history: the partition of India and Pakistan in 1947, making it an innovative contribution to digital history education.


Initiated by Körber-Stiftung and VRHAM!


International Jury

Laetitia Bochud

A curious mind, formerly a freelance journalist, Laetitia Bochud joined Virtual Switzerland to jumpstart and grow the association. Initially supported by the Swiss innovation agency, Innosuisse, Virtual Switzerland fosters the adoption, integration, and development of immersive technologies across art, academia, and industries. Laetitia thrives on shaping and expanding the community, promoting the #SwissXR talents, and creating opportunities for all XR professionals, as director of Virtual Switzerland in Geneva and as president of XR4Europe, the united European XR ecosystem based in Brussels.

Fiona Fritz

Fiona Fritz is a historian and Programme Director for eCommemoration at Körber-Stiftung’s History and Politics Department. She previously worked as Research Assistant at Kiel University and completed her PhD in 2021. From 2018 to 2020 she designed and coordinated international historical-political projects as well as digital formats for young Europeans at Körber-Stiftung.

Oksana Syhareva

Oksana Syhareva is a director and producer of art and culture projects. In 2016, she founded the Academy of Visual Arts educational project, where film creation is taught. In 2018, she opened Art Hub Samokat, a platform for the development of non-formal education in Kharkiv. In 2019, she founded CinemaLab, a laboratory for the development of films. Since 2018, she has been exploring the possibilities of digital technology for art. She organized the VR / AR conference Art of Change, VR / ART Festival Frontier and VR DOC LAB. She is currently working on her second documentary, UP IN THE AIR, and is preparing an online residency to create VR art.

Victoria Grace Walden

Dr. Victoria Grace Walden is Director of Learning Enhancement and Senior Lecturer in Media at the University of Sussex, where she is a member of the Weidenfeld Institute of Jewish Studies and associate of the Sussex Humanities Lab. She currently holds a British Academy/ Leverhulme Trust small grant for the project ‘Digital Holocaust Memory: Hyperconnective Museums and Archives of the Future’. She is on the Professional Advisory Committee for social media projects for the Claims Conference (Israel) and the Executive Board of the Media Education Association (UK), and co-chairs the Museums and Memory working group of the international Memory Studies Association.

Ulrich Schrauth

Ulrich Schrauth works internationally as a curator, creative director and artist in the field of immersive media. Among other things, he is engaged as Artistic Director of the VRHAM! Virtual Reality & Arts Festival in Hamburg, as well as XR & Immersive Programmer for the British Film Institute (BFI) and the London Film Festival. He also oversees many international virtual, augmented and mixed reality projects and is in demand worldwide as a keynote speaker, moderator and jury member focusing on immersive art.