A dance show based on Embodied Virtual Reality experiences, in order to materialize the feeling of displacement. Eve makes possible the meeting between the virtual and the real: in this ritual, the audience “enter” the body of Eve and go through a story. Eve is like a Pachamama, the goddess venerated as the mother of the earth and time in Incan mythology, a creative self-sufficiency power maintaining life around the four cosmological principles of water, earth, sun and moon.

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Choreography and performance: Margherita Bergamo (Telma Ha)
Interaction Design, VR Developer & Co-creator: Daniel González (Omnipresenz)
Scriptwriter & Associate Producer: Mark Lee
Associate Producer: Lucia Candelpergher
Music Composer & Sound Designer: Dale Nichols
Visual Artist: Kirstin Huber
Costume Designer: Paloma Bomé
Video Capture: Émilie Léveillé
Production & Distribution: Compagnie Voix & Omnipresenz

With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR

12, 13 und 14 June 2019
for 5 participants aged 6 and older
Duration: ca. 30 minutes

Fugue VR is a MR experience by VR expert and member of this year’s VRHAM! jury, Michel Reilhac, that explores the vertigo intrinsic in Yoann Bourgeois’ work and challenges our relation to reality. Don your VR headset and join a spacecraft lost in the immensity of interstellar travel. The crew members choose someone who will use dance as a mean to break the curse that is holding down the craft. Your mission: accompany the dancer in the quest for salvation.

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Director: Michel Reilhac
Choreography: Yoann Bourgeois

Supported by Creative Europe Desk Hamburg.

7, 8, 9 and 10 June 2019
for 2 participants
Duration: ca. 45 minutes
Language: German

A glance, a fleeting moment was all it took to decide the fate of two lovers, their families and an entire city – the meeting of Romeo and Juliet. In what is possibly the best-known love story of all times, two worlds collide when the children of rivalling families fall in love. Juliet and Romeo meet for the first time at a masquerade ball hosted by the Capulets – an intoxicating evening which evolves into a tragic battlefield of emotions. Does the love between Romeo and Juliet thrive on its impossibility? Does their unquenchable desire for freedom lead them astray? Must their pursuit of self-determination lead to violence?

The artists’ group CyberRäuber creates projects that combine theatre and virtual reality (VR). The new medium offers fascinating possibilities for encounter with the great theatre classics. Following their 2017 production «The Ghost-Seer», the Berlin-based group now invites audiences at the Kunstfest Weimar to explore Shakespeare’s tragic love story in all of its many facets and from different perspectives. Equipped with VR glasses, the viewers of «Meet Juliet, Meet Romeo» assume the role of guests at a masquerade ball. Before their eyes and by simply being there, they witness the romantic encounter and the start of an irreversible tragedy.

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Concept: Björn Lengers & Marcel Karnapke (CyberRäuber)
Director: Branko Janack
Music: Max Nübling
Visual Consulting: Cleo Niemeyer
Production: CyberRäuber, Kunstfest Weimar
Cast: Bastian Heidenreich, Julius Kuhn, Lutz Salzmann, Isabel Tetzner, Dascha Trautwein

Kindly supported by NATIONALE PERFORMANCE NETZ Gastspielförderung Theater, supported by the Beauftragten der Bundesregierung für Kultur und Medien, and the  Kultur- und Kunstministerien der Länder.

13, 14 and 15 June 2019
for 30 participants
Duration: ca. 30 minutes

Three musicians, three sessions, three evenings. We invite three musicians to improvise to the visuals of two different Virtual Reality experiences without having seen them ever before.

Session 1: Be there when this new piece of music is evolving and mixing with the visuals of the VR artists.

Session 2: Not too much into experiments? Come and see the second session – same experiences, same musicians and hence a little more of a clue what is coming up.

Session 3: Still too fancy? Then the third session is for you – the team is already familiar with the visuals and you can enjoy a session that has already developed over the course of the evening.

The next evening we start all over again and are happy to have a new band as guests. The VR experiences will be the same on all three evenings, but line-up of the musicians will change.

You wonder what you are going to see?

> CONSCIOUS EXISTENCE

> AQUAPHOBIA

Playing on 13 June
Achim Seifert & Roland Cabezas

Playing on 14 June
Christophe Schweizer & Chris Lüers

Playing on 15 June
David Grabowski

7, 8, 9 and 10 June 2019
for 25 participants
Duration: ca. 30 minutes

Miro Shot is touring a live immersive VR concert that allows their audience to experience the ‘world’ of the music itself. In these shows, the audience enters a room filled with projection mapping, digital art, VR headsets, and a stage. The audience is immersed in an audiovisual journey with haptics, custom scents, and dreamscape visuals. CONTENT looks at how our notion of reality has changed and fractured as technology becomes more and more prevalent. The signs are clear that music should no longer be presented in just one medium, one sense, and in one place.

The show’s visuals are designed in part by the Miro Shot Collective, the open source part of the band that features the work of multidisciplinary creatives. Anyone can join. Miro Shot is paving the way for accessibility and innovation in live performance with immersive technology. As writer William Gibson says, “The future is already here- it’s just not very evenly distributed,” but this is all about to change.

Music and performance: Miro Shot
Voice over: Erik Todd Dellums

VRHAM! goes Rathausmarkt. From 7 June for the whole duration of the festival you can discover Augmented Reality illustrations by Spanish artist Magoz on Hamburg’s Rathausmarkt square. Grab your smartphone, scan the QR code and bring the illustrations to life! Linked to this year’s motto DIS:SOLUTION, a new graphic piece by Magoz will appear every day, transforming the Rathausmarkt into a public exhibition space.

If you want more info on VR illustrating the City feat. Magoz or need help spotting the AR illustrations: for the duration of the festival you can find our VRHAM! Guides on Rathausmarkt between 12 and 2 pm.

Kindly supported by Hamburg Marketing and headraft

for 3 participants

Enter 0AR, a collection of short dance works in Augmented Reality (AR) for all ages. AΦE (choreographers Aoi Nakamura and Esteban Lecoq) sought to bring the live-ness and collective theatrical experience into the work, reimagining the application of this technology that can placed anywhere in 5m x 5m delimited public space. Experiencing 0AR communally via five connected devices, audiences are encouraged to explore, move around the space and interact where their actions have a unique influence within the performance.

0AR is based on seminal masterpiece zero degrees (2005), a collaboration between dancers/choreographers Akram Khan, Sidi Larbi Cherkaoui, sculptor Antony Gormley and composer Nitin Sawhney. Inspired by their own dual identities, Khan and Cherkaoui searched for the reference point, the source, the ‘0’ at life’s core, through polar opposites, life/death, light/dark, chaos/order.

0AR unfolds in 5 scenes exploring from original dramaturgy consist of: Introduction, Pray; Border, Frustration, Transportation; Journey, Solving puzzles; Confrontation of death; Discovery; with original contemporary dance choreography.

We explore to bring the audience into the heart of an artwork by extending the reality through technology to reflect our everyday life.

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Artistic Directors: Esteban Fourmi und Aoi Nakamura (AΦE)
Technical Partner: Mbryonic
Music: Nitin Sawnhey
Dancers: Jose Agudo, Elias Lazaridis
Character Artist: Duncan Walker, Arthur Tabb
Producer: JiaXuan Hon (Blackwinged Creatives)

Commissioned by Sadler’s Wells, London
Co-Produced by Biennale de la danse de Lyon 2018

A Sadler’s Wells 20th Anniversary Commission

Special thanks to ZERO DEGREES original creators Akram Khan, Sidi Larbi Cherkaoui, Nitin Sawhney and Antony Gormley.

Supported by Arts Council England, Jasmin Vardimon Company, V&A, South East Dance, The Old Market Brighton, Akram Khan Company, Eastman and Ashford Borough Council.

UK, 2018

VESTIGE is a room-scale VR creative documentary that uses multi-narrative and volumetric live capture to take the viewer on a journey into the mind of Lisa as she remembers her lost love, Erik. Within an empty void, fragments of past memories appear of their life together. As we navigate the space to explore these moments, new memories are triggered revealing new pathways through the story. Over time the memories become entangled with a haunting vision and eventually lead us to the shocking moment of Erik’s death. Every viewing will reveal a different journey towards this moment, revealing the complex world of memory and grief.

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Project Creator: Aaron Bradbury
Key Collaborators: Paul Mowbray, Antoine Cayrol, Jill Klekas Basmajian
Producers: Paul Mowbray, Antoine Cayrol, Jill Klekas Basmajian
Executive Producer: René Pinnell
Co-Producers: Fred Volhuer, Alethea Avramis, Pierre Zandrowicz
Co-Producer: Arnaud Colinart
Cast Members: Lisa Elin

Country: UK/USA/France, 2018

Welcome to Utopia!

In the performative VR installation |U|topian Space|S|, personal concepts of space and of borders are questioned. Spaces, as we know them, dissolve into one other and emerge anew in our heads. Where does real space end and virtual reality begin? In the age of digitalization, |U|topian Space|S| searches for the very personal, individual utopia of space; perhaps we must throw our existing notions of space overboard and take on a new perspective?

The interdisciplinary collective MOSAIK was founded by Vivienne Mayer and Ilja Mirsky. Their aim is to illustrate and re-think cognitive processes of spatial perception. By using simple motion capture technology, the VR installation is transformed into a stage on which two visitors interact at the border between virtual and real environments.

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Director and Producer: Ilja Mirsky
Team: Ilja Mirsky, Vivienne Mayer, Larissa Höfling
VR architecture: Vivienne Mayer
Text: Larissa Höfling
Produced by www.KollektivMosaik.com

Germany, 2019

TRAIL OF ANGELS is a double tribute to the precursor of multimedia art, and one of the greatest pioneers of all abstract art in Europe – the most outstanding Lithuanian creator, Mikalojus Konstantinas Čiurlionis, who broke boundaries between different art forms in order to create a whole new world based on his own cosmogony. Explore a mysterious afterlife world based on Čiurlionis’s paintings and music by observing and interacting with the artist’s magical universe.  Starting the journey as a human being, the viewer soon realizes to have become one of Čiurlionis’s angels, contemplating states of Life, Death and Unity with the Universe.

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Director: Kristina Buozyte
Creative Producer: Vitalijus Zukas
Producers: Kristina Buozyte, Podgorny Alexander
Art Director: Adrew Andreuk
Composer: Mikalojus Konstantinas Čiurlionis; Mindaugas Urbaitis
Sound Designer: Vytis Puronas

Lithuania, 2018