Henning Westerwelle: UNHOME Apart from Society
Germany, 2024
Duration: 20 min
Language: German
© Curious Company GmbH, GoBanyo gGmbH
Homelessness is more than the absence of a home—it’s a cycle of isolation, survival, and systemic barriers. UNHOME is a 20-minute VR experience that places players directly into this reality, offering a first-person perspective on the struggles of life on the streets. By engaging with critical decision making moments and experiencing the emotional weight of these choices, players gain a deeper understanding of the complexity of homelessness.
The game unfolds across four chapters, spanning different seasons and times of day, each highlighting the uncertainties and harsh conditions that define life on the streets. Players are asked to navigate difficult choices—whether to seek shelter, find food, or defend themselves in dangerous situations. While their actions influence the story’s outcome, the overarching reality remains unchanged: escaping homelessness is not just about personal choices but about overcoming structural barriers that make reintegration into society almost impossible.
UNHOME is based on real-life experiences and developed in close collaboration with GoBanyo, a nonprofit organisation dedicated to supporting people experiencing homelessness. The organisation, known for its mobile shower bus initiative and advocacy work, provided valuable insights to ensure an authentic and respectful portrayal of homelessness.
UNHOME is currently available for workshops and events, with a public release planned for the Meta Quest Store in 2025. By making the experience widely accessible, the project aims to bring the conversation about homelessness into more classrooms, conferences, and communities.