Speakers

Tupac Martir
Multimedia Artist & Founder / Satore Studio, London

Susanne Thurow
Post-Doctoral Research Fellow / iCinema Centre /University of New South Wales, Sidney

Robin McNicholson
Co-founder and Director / studio Marshmallow Laser Feast (MLF), London

Presentation

Alexandra Antwi-Boasiako, Communicator & Cultural manager, Hamburg

 

What does it mean to design for virtual reality and create an immersive experience? What becomes of removing spatial boundaries, challenging viewers’ usual orientation and making impossible dimensions possible? How can VR be used for the construction of a stage set to visualize it even before it is created? And in achieving this, what potential does the virtual space offer over the physical space? We talk to set designers, VR artists and theatre makers about the possibilities of their work.

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Speakers

Antoine Cardon, Entrepreneur, VR Producer

Mat Collishaw, Media Artist

Julien Planté, Co-director /Minky Productions, Executive Producer

Theatre in Virtual Reality: How does it work and what can it look like? What does it mean for performers’ interaction with audiences? And how is it different from a video game?
We have invited a panel of experts to offer an insight into a professional virtual theatre production. Mat Collishaw, Antoine Cardon and Julien Planté are the creators of the VR installation and unprecedented XR experience BEDLAM. They will delve into their creative process, talking about both the challenges of the production and the journey the audience goes on. Depicting the world’s oldest lunatic hospital as it existed in the 17th century, audiences are guided by a female porter – embodied by a live actress – moving from cell to cell and interacting with patients, witnessing their ailments and testimonies.

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Speakers

 

Kiira Benzing
Multi-dimensional director, Founder /Double Eye Studios, New York

Ilja Mirsky
Dramaturg / Institut für theatrale Zukunftsforschung (ITZ) at  Zimmertheater Tübingen

Daniel Strutt
Lecturer in the department of Media, Communications and Cultural Studies / Goldsmiths University, London

Presentation

Ulrich Schrauth
Artistic Director, VRHAM!, Hamburg

Working collaboratively on a production usually means working physically in one place. The rehearsal stage becomes a temporary home and the shared energy of working in one location becomes the engine for artistic processes. What happens when a virtual space becomes the rehearsal stage, the physical presence is mirrored by avatars and the team members are scattered all over the world?

We talk to artists about their experience of collaborative work on performative productions within a Virtual Reality environment, giving an insight into the technical possibilities resulting from this.

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