Speakers

Tupac Martir
Multimedia Artist & Founder / Satore Studio, London

Susanne Thurow
Post-Doctoral Research Fellow / iCinema Centre /University of New South Wales, Sidney

Robin McNicholson
Co-founder and Director / studio Marshmallow Laser Feast (MLF), London

Presentation

Alexandra Antwi-Boasiako, Communicator & Cultural manager, Hamburg

 

What does it mean to design for virtual reality and create an immersive experience? What becomes of removing spatial boundaries, challenging viewers’ usual orientation and making impossible dimensions possible? How can VR be used for the construction of a stage set to visualize it even before it is created? And in achieving this, what potential does the virtual space offer over the physical space? We talk to set designers, VR artists and theatre makers about the possibilities of their work.

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Speakers

Antoine Cardon, Entrepreneur, VR Producer

Mat Collishaw, Media Artist

Julien Planté, Co-director /Minky Productions, Executive Producer

Theatre in Virtual Reality: How does it work and what can it look like? What does it mean for performers’ interaction with audiences? And how is it different from a video game?
We have invited a panel of experts to offer an insight into a professional virtual theatre production. Mat Collishaw, Antoine Cardon and Julien Planté are the creators of the VR installation and unprecedented XR experience BEDLAM. They will delve into their creative process, talking about both the challenges of the production and the journey the audience goes on. Depicting the world’s oldest lunatic hospital as it existed in the 17th century, audiences are guided by a female porter – embodied by a live actress – moving from cell to cell and interacting with patients, witnessing their ailments and testimonies.

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Speakers

 

Kiira Benzing
Multi-dimensional director, Founder /Double Eye Studios, New York

Ilja Mirsky
Dramaturg / Institut für theatrale Zukunftsforschung (ITZ) at  Zimmertheater Tübingen

Daniel Strutt
Lecturer in the department of Media, Communications and Cultural Studies / Goldsmiths University, London

Presentation

Ulrich Schrauth
Artistic Director, VRHAM!, Hamburg

Working collaboratively on a production usually means working physically in one place. The rehearsal stage becomes a temporary home and the shared energy of working in one location becomes the engine for artistic processes. What happens when a virtual space becomes the rehearsal stage, the physical presence is mirrored by avatars and the team members are scattered all over the world?

We talk to artists about their experience of collaborative work on performative productions within a Virtual Reality environment, giving an insight into the technical possibilities resulting from this.

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Speakers

Annette Mees
Head of The Audience Labs / Royal Opera House, London

András Siebold
Artistic Director / International Summer Festival Kampnagel, Hamburg.

Chiaki Soma
General Producer  & Curator /Toyooka Theater Festival,  Aichi Triennale

Presentation

Alexandra Antwi-Boasiako
Communicator & Cultural Manager, Hamburg

What access do theatres, festivals and opera houses have to the immersive media of Virtual, Augmented and Extended Reality?
The global situation over the course of the last year has limited close physical collaboration and prompted a rethink at many institutions of the advantages and possibilities of immersive art. What are the current strategies? How can performative live formats be transferred to virtual spaces? How can we interact with audiences? And what will happen to current practices?

This discussion, with colleagues from various disciplines, will explore how immersive media can be integrated into a variety of programs, what constitutes the live character of virtual performance and whether our current situation has changed any interest in these possibilities.

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Speakers

Zoe Diakaki, Marina Eleni Mersiadou (Lead Artists, INHIBITION)

Gustavo Gomes (Lead Artist, VOTARY)

Presentation

Ulrich Schrauth, Artistic Director VRHAM!

What potential can immersive media offer the performing arts? How can Virtual Reality be integrated into performative processes? What can Augmented Reality mean for a shared experience? Cooperating with Institut für theatrale Zukunftsforschung (ITZ) at Zimmertheater Tübingen, we announced two residencies for European artists to explore these questions as part of our program VRHAM! FORWARD.

The chosen teams are project VOTARY, who engaged with the possibilities of AR in the world of dance during their residency in Tübingen – artistically mentored by choregrapher and Artistic director Richard Siegal, Ballett of Difference, and project INHIBITION, who are researching the interactive possibilities of virtual reality in London. The team was supervised by mentor Tobey Coffey, Head of Digital Development at National Theatre, London

Ulric Schrauth, VRHAM’s Artistic Director will introduce the VOTARY and INHIBITION artists on our virtual stage during the opening weekend. The teams will present their projects, talk about their experiences and offer insights into their work.

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