The REAL IN Convention on 11 June with inspiring workshops, talks and best practice examples provided the latest insights from the industry. The conference aimed to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potential of 3D scanning and volumetric capture technologies for interactive and digital arts. With the growing accessibility of XR technologies, how can creatives produce bold and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social experiences? And how can an ecosystem be created that inspires new ideas and drives creative progress?
In addition to a lightning talk in which industry experts gave insights into the latest developments in interactive art and immersive technologies, Dark Euphoria and Inlum.in shared their technological knowledge and showed current possibilities of 3D scanning technologies. In the Residency Showcase, Gibson/Martelli and Peut-Porter presented their project Dazzle as well as the results of their research on interactive art and immersive technology, which they have done as part of the REAL IN Residency Programme.
The conference was opened by Brigitte Zypries, former Federal Minister for Economic Affairs and Energy. The opening, panel discussions and showcases are freely accessible via livestream. The day was moderated by Melanie Stein. You can watch the convention here: