Entries by Christine Wegerle

Interview with Artist Alexander Reben

The artwork Venice, Twilight by Alexander Reben explores the collaboration between humans and AI in contemporary art making. Alexander Reben’s artworks in the field of AI technology set new standards in the investigation of collaboration between man and machine. The digitally generated series shows a series of paintings created by an AI (= Artificial Intelligence) […]

Interview with Gabriel Massan

Today we introduce our artists from ULTRAMARIN in Venice – please meet the Brazilian artist Gabriel Massan. He shows three works at once with extraordinary digital landscapes that captivate with their crystalline ephemerality and oscillating amorphous structures. His artistic practice deals with the interdependent relationship between fictional existences and digital environments and the investigation of […]

Mission Statement: Making society better

Fiona Fritz is a historian and program manager for eCommemoration in the History and Politics Department of the Körber-Stiftung. Since 2018 she has been designing and coordinating international history policy projects and digital formats for young Europeans at the Körber-Stiftung. We spoke with her about the challenges of digitization and the XR History Award. VRHAM!: […]

Creating digital experiences

Berlin-based artist and curator Manuel Rossner’s work explores the fluid transitions of analog and digital reality. At the German premiere of ULTRAMARIN, which we at VRHAM! are presenting as an umbrella brand, he will be showing his SURPRISINGLY SERIES. We talked to him about challenges and the potential of digital, NFTs and new possibilities in […]

NFTs. Digital art and digital ownership

Deutsche Kreditbank (DKB) continues its commitment to VRHAM! Festival as a partner again this year. We pick up the conversation from DKB Finanzwissen with Anne Schwanz. Anne is co-founder of the gallery Office Impart, which sees itself as a platform for contemporary art. She is also co-founder of the research initiative Art+Tech Report, which looks […]