Quirin Krumbholz, Austria 2022

Sculpture

fluid bodies are physical entities reflecting liquid states of matter floating in thin air. As ‘fluid bodies’ are physical sculptures, their synopsis is created through mental associations by the observer.

Manuel Rossner, Germany 2020-2022

Hand-drawn 3D paintings

The series SURPRISINGLY by Manuel Rossner comprises 100 unique, hand-drawn 3D paintings, each of which is available as an NFT. Rossner uses virtual reality glasses to create the shapes that refer to the classic format of portrait painting. The 3D models in this series have a physical counterpart in form of a sculpture and also exist in multiple variations, playing with different states of aggregation. Together, they represent Rossner’s research into the materiality of the digital. The physical paintings were part of recent exhibitions at Hamburger Kunsthalle and KÖNIG GALERIE/Berlin.

 

Kindly supported by

Eduardo Fouilloux & Melodie Mousset, Switzerland 2020

Interactive VR Experience

The Jellyfish invites audiences to dive into the deep water of their consciousness in a mesmerizing, interactive VR soundscape where they can encounter a choir of glowing jellyfish.

Immersed in a serene aquatic soundscape, you are surrounded by a ghostly swarm of jellyfishes, swimming smoothly all around you in a distance. With your gaze, you can connect with a jellyfish and it will swim toward you. By moving your head and your body, you understand that the jellyfish is acting like a mirror, following your every movement. If you talk to it, you hear your own voice transformed. The jellyfishes and their environment react to your voice. A swarm of jellyfishes will start to echo and harmonize with your voice in a loose melody, encouraging you to start singing with them. Each jellyfish, transform your voice in a different way. If you remain silent again it will swim away from you.

 

Directed by: Eduardo Fouilloux and Mélodie Mousset
Interactive Audio by: Chris Heinrichs
Art by: Victor Beaupuy
3D by: Tom Frackowiak
Additional sound by: Moisés Horta Valenzuela

Consulting of Morton Thorning

A PatchXR production with the financing support of LudyLab, Prohelvetia and the Animation Workshop

Switzerland, 2020

Jakob Kudsk Steensen, France 2021

Interactive VR Experience

Liminal Lands is an immersive installation realized at the museum Luma Arles in France, created from the wetlands of the Camargue. Through VR, the audience begin a 4-player journey as humans in the wetland reservation, and morph into elemental energies as they travel across the forgotten landscape. Fresh water and salt are in constant flux as seasons change. Visitors adapt to insect scale, surrounded by towering ancient wood covered in salt, and spatialized sounds respond to the visitors’ movements. Liminal Lands highlights the unseen energies in the natural world, and is part of Erratic Animist Studio’s exploration of methods to make physically immersive exhibitions digitally available.

 



Creator and artist: Jakob Kudsk Steensen
Commissioned by: the Luma Foundation
Co-producer: Liz Kircher
Curator: Vassilis Oikonomopoulis
Produced by: Erratic Animist
Sound artist: Matt McCorkle
Interactive sound technology: Reese Donohue and Emre Tanirgan
HDRI skylight capture: Matthieu Grospiron
Multiplayer programming: Wouter Weynants
Optimization: Vladislav Sorkin
Alembic 3D art animation: Andy Thomas
Field biologist: Patrick Grillas
France 2021

Oceanic Feeling

Joey Bania, Lion Bischof, Germany 2022

360° VR-Film

Oceanic Feeling is a VR 360° exploration of the curious historical connections between the critically endangered European eel, Sigmund Freud, and our pathological relationship with the natural world.

The life cycle of the European eel has long confounded scientists. In 1876, Sigmund Freud joined Aristotle and countless successors in a failed attempt to locate the eels’ reproductive organs and determine their mysterious provenance. At the same time, the accelerating industrial revolution was triggering the unprecedented destruction of the natural world, following a logic of capitalist growth that remains largely unchallenged – despite spiralling ecological crises. Oceanic Feeling combines spoken passages of Freud’s writing with an immersive first-person depiction of the eels’ journey through oceans and waterways atrophied by human expansion to explore this curious historical parallel and suggest new ways of thinking about our dysfunctional relationship with the more-than-human world.

 

 

Directors: Lion Bischof & Joey Bania
Director of Photography: Joey Bania
Sound Design: Matthias Grübel

Oceanic Feeling has been developed at CPH:LAB of CPH:DOX – Copenhagen International Documentary Film Festival 2022

Germany 2022

Christophe Monchalin, Belgium/France 2020

Interactive VR Experience

Muted is an immersive and sensitive experience that plunges you below the surface of a young girl’s silence, into an imaginary and poetic underwater world. Parental abandonment has left her voiceless. This is a story beyond words, one that is felt rather than told. Like a freediver, you gently descend along a line connecting you to the surface. This story-line will guide you down to the depths. Flowing through the thoughts and memories of this world of silence, ocean currents sometimes create strange dances like an imaginary sign language.

 

 

Programming & Graphic Design: Christophe Monchalin
Choreography & performance (volumetric capture): Léonore Guy
Interpretation & Sign language (180° movie capture): Maud Chapoutier
Illustration: Tomoko Yoshida, Christophe Monchalin
2D Animation: Evelien de Roeck, Tomoko Yoshida
Original music: Yann Deval
Voice: Léonore Guy
Additional devs & Design V1 Prototype: Gauthier Roumagne
Belgium/France 2020

Adrien M & Claire B, France 2019

Augmented Reality Installation

AcquaAlta is a story of a woman, a man, a house. A daily routine, absurd and filled with discrepancies. But one wet rainy day, their life is turned upside down: the rising waters drown their home in an ink-coloured sea. The woman slips and disappears. Only her hair remains, and it is alive. It tells the tale of a disaster, unique and universal. It tells of losing and searching. It tells of the fear of the bizarre and otherness, and how to tame it.

 

 

Concept and artistic direction: Claire Bardainne and Adrien Mondot
Drawings and paper design: Claire Bardainne
Computer design: Adrien Mondot
Choreographic performance: Dimitri Hatton and Satchie Noro
Sound design: Olivier Mellano
Computer development: Rémi Engel
Paper engineering: Eric Singelin
Script doctor: Marietta Ren
Administration: Marek Vuiton, assisted by Mathis Guyetand
Technical direction: Raphaël Guénot
Production and booking: Joanna Rieussec
Production: Juli Allard-Schaefer, Margaux Fritsch and Delphine Teypaz
Mediation and production: Johanna Guerreiro
Production: Adrien M & Claire B
France 2019

The Adrien M & Claire B Company is accredited by DRAC Auvergne-Rhône-Alpes, Auvergne-Rhône-Alpes Region and is supported by the City of Lyon.
Photos © Romain Etienne/item and © Adrien M & Claire B

Olivia Mc Gilchrist, Canada/Québec, 2019-2020

360° VR Film

MYRa combines digital underwater worlds with performance art, where viewers remain still amidst a virtual tidal wave, represented through 360° videos and 3d animations which moves around them. This virtual wave evokes the Caribbean’s complex relationships with water: from geographical dependency to environmental precarity. It is also inspired by the loss of a close friend, suggesting the feeling of being submerged by grief.

 

COMPOSITION/SOUND DESIGN: Olivia Mc Gilchrist, Diego Bermudez-Chamberland
SOUND DESIGN:
Yanik Temblay-Simard
VR DEVELOPMENT – UNITY3d:
Scott Smith and Dougy Hérard
COUNTRY OF PRODUCTION:
Canada/Québec
PRODUCTION SUPPORT:
Decoy Magazine (CA) Hexagram (CA/QC) Milieux Institute (CA/QC)
Canada, 2019-2020

 

Kindly supported by the Senate Chancellery Hamburg and the Québec Government Office in Germany.

     

Can Buyukberber, Turkey, 2021

Projection Mapping installation

Can Buyukberber’s immersive audiovisual piece Primordial Force takes the concept of water into its alchemical roots and uses it as metaphor for the collective unconscious, as C. G. Jung described. A primordial force can be modeled as an energy that originated everything: reality, time, space, life; an infinite potential of constant movement, influencing the interaction between pieces, forming an ever-evolving whole. In alchemy, C. G. Jung found that plain water, or seawater, corresponded to his concept of the collective unconscious.

 


Can Buyukberber, Visual Artist
canbuyukberber.com
@cbuyukberber
Turkey, 2021