This performance will demonstrate ongoing experimental research into the creative use of motion capture technologies in the practice and process of dance, incorporating a motion capture streaming framework, Goldsmiths Mocap Streamer, that permits two or more dancers to move together within a virtual environment, whilst geographically separate and remotely connected. For this performance the Alexander Whitley Dance Company dancers’ live-streamed avatars perform an improvisation to a soundtrack provided by Rival Consoles.

Throughout the festival you can also visit the virtual room to watch avatars performing pre-recorded motion-captured choreography from the Alexander Whitley Dance Company’s repertoire.This exhibit at Hamburg’Oberhafen is presented as one instance within an ongoing, iterative research process, the goal of which is to explore different dimensions of virtual proximity, virtual touch, and fully embodied interaction within shared virtual spaces.

Credits

Choreographer Alexander Whitley
Dancers Tia Hockey & Jack Thomson
In association with Goldsmiths Mocap Streamer – a research project supported by the Arts and Humanities Research Council within the ‘Ideas that address Covid19’ fund
Principal Investigator Dr. Dan Strutt
Creative Direction and Virtual Environments Studio Aszyk and Clemence Debaig
Software development by Oliver Winks, Paper Plane Software
Music “Melodica” and “Articulation” by Rival Consoles
Taken from the album Articulation
Courtesy of Erased Tapes

 

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Gibson/Martelli and Peut-Porter (UK) participated with their project Dazzle in the REAL-IN Residency programme and present the results of their research on interactive art and immersive technology

The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?

Dark Euphoria & Inlum.in (FR) share their technological knowledge and showcase the possibilities of 3D-scanning technology

The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?

SPEAKER

Brigitte Zypries, Former German Federal Minister for Economic Affairs and Energy

 

The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?

Speaker

Shari Frilot, XR Programmer Sundance Film Festival

XR CROWD meets EUROFEST XR ASSOCIATION

How can we find new ways of digital access to our XR events? How can we reach and bring in new audiences? What is required to bridge the gap between the virtual and the physical experience? These are questions that the European XR scene is constantly trying to solve in these challenging times. Every event organizer comes up with different answers, new ideas and innovative responses. In this event, we want to combine our knowledge by connecting two leading European collaborations in this field: the newly formed EUROFEST XR ASSOCIATION which is an association of different XR festivals in Europe and the XR Crowd: ZeroEvents community which helps event organizers to identify methods of converting physical events into virtual ones.

A great opportunity to network, hold discussions, meet new people and get to know the most relevant European stakeholders around virtual events.

In cooperation with the North Sea Interreg Project Create Converge and Filmförderung Hamburg Schleswig-Holstein

     

Wir sind gespannt auf neue künstlerische und/oder narrative VR/XR-Projekte und machen Platz für den ultimativen »VR Punk Pitch Battle«: Die Filmförderung Hamburg Schleswig-Holstein lädt ausgewählte Teams oder Einzelkünstler*innen ein, ihre Ideen vor einer Jury, die aus Mitgliedern ihres Kurz + Innovativ-Gremiums besteht, zu präsentieren. In dem 5-Minuten-Pitch ist alles erlaubt, was die Plattform ZOOM hergibt. Es gibt 10.000 Euro für den besten Pitch.

>>> Call for Proposals

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At our Closing Ceremony we will announce the most creative entry of the »VR Punk Pitch Battle« and celebrate the end of our festival together in the presence of the artists.

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Speakers

Artists of the VRHAM! program 2021:
Forest Inhales You (Inka Kendizia), Reeducated (Sam Wolson), Powerline (VOLNA), Aporia (Patricia Detmering), Smallest of Worlds (Bettina Katja Lange), Joan Soler-Adillon, Uwe Brunner , Morphogerador (Matthew Biederman), Sun Within (Vesela Stoneva), Kykeon (Mária Jūdová) and Floralia (Sabrina Ratté)

We don’t have to be close to each other to get closer: Meet the artists of this year’s festival edition in Virtual Reality. For one hour, you’ll have the chance to ask all the burning questions from avatar to avatar. Meet the artists exclusively at their artworks and enter into a direct dialogue with them about their work.

In cooperation with Creative Europe Desk Hamburg

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On 4 June VRHAM! 2021 is opening. Join us live on one of our channels! Our international jury will announce the VRHAMMY Award for the best international VR production of this year’s program. Theaward is worth 5,000 Euros and is presented with the kind support of the ZEIT-Stiftung Ebelin und Gerd Bucerius during the digital festival opening in the presence of the artists.

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The Virtual Noise Showcase is a selection of the best XR projects currently in development that harness the power of immersive audio. Whether it’s an XR music video, sound sculpture, or ambisonic narrative, the Virtual Noise Showcase features new work by some of the most innovative XR creators in the world. Kaleidoscope’s past showcases helped secure funding, distribution, and festival premieres for highly acclaimed projects such as BattleScarVestigeCorpus Misty, and Cosmos Within Us.

>>>go to the Virtual Noise Showcase website


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