This performance will demonstrate ongoing experimental research into the creative use of motion capture technologies in the practice and process of dance, incorporating a motion capture streaming framework, Goldsmiths Mocap Streamer, that permits two or more dancers to move together within a virtual environment, whilst geographically separate and remotely connected. For this performance the Alexander Whitley Dance Company dancers’ live-streamed avatars perform an improvisation to a soundtrack provided by Rival Consoles.

Throughout the festival you can also visit the virtual room to watch avatars performing pre-recorded motion-captured choreography from the Alexander Whitley Dance Company’s repertoire.This exhibit at Hamburg’Oberhafen is presented as one instance within an ongoing, iterative research process, the goal of which is to explore different dimensions of virtual proximity, virtual touch, and fully embodied interaction within shared virtual spaces.

Credits

Choreographer Alexander Whitley
Dancers Tia Hockey & Jack Thomson
In association with Goldsmiths Mocap Streamer – a research project supported by the Arts and Humanities Research Council within the ‘Ideas that address Covid19’ fund
Principal Investigator Dr. Dan Strutt
Creative Direction and Virtual Environments Studio Aszyk and Clemence Debaig
Software development by Oliver Winks, Paper Plane Software
Music “Melodica” and “Articulation” by Rival Consoles
Taken from the album Articulation
Courtesy of Erased Tapes

 

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Speakers

Michelle-Marie Letelier (The Bone)
Christian Lemmerz (La Apparizione)
Michel Lemieux (iCarus)

Presentation

Ulrich Schrauth

With the right conditions, Virtual Reality art can be accessed and experienced decentrally from anywhere. Especially in times of isolation, art can be transported to places without having to leave them. In doing so, the art retains – and this is the difference to other formats in which works of art from other sources are made digitally available – its intended creation: the immersive experience in Virtual Reality. In addition, the viewer is immersed in another world that offers a brief escape from the real world.

Which bridge can VR art build in times of physical distancing? Can the art form connect us or does it make us even more distant in the singularity of the experience? How do the artists of the VRHAM! VIRTUAL program deal with the current situation?

Artistic Director Ulrich Schrauth brings together artists of this year’s program virtually in the Museum of Other Realities, asking what the current situation means for their work, their artistic creation process and the reception of their art.

Presented by the NORDMETALL-Stiftung

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52HZ – WEIRD INTERMEDIATE BEINGS

The VRHAM! Academy was supposed to bring together students and young graduates from the XR world in Hamburg, enable networking with experts, let them experience this year’s program and promote the exchange with internationally established artists. However, shortly after the publication of our Open Call, we had to change plans and move the exchange to the virtual space. From the many exciting submissions, we selected a collective of students to present their works to an international audience.

  • What does it mean to escape from the human-centered visual regime?
  • How does it feel to enter the sensory apparatus of an animal?
  • Does the change of perspective create new empathic bonds between human and non-human?
  • What is nowadays spatially and psychologically innovating?

52 Hz explores the capability and inexhaustible power of our brains to adapt to any kind of imaginary scenario. Our ability for neuroplasticity coupled with the emerging tools to create immersive virtual environments open up new and provoking ways to see and engage with the tangible and intangible world we inhabit.

Under this condition students of ./studio3 –  Institute of Experimental Architecture, University of Innsbruck, explored during the semester possible ways of engaging with simulated animal visions in order to perceive their built environment from an unfamiliar point of view. They aimed at designing machinic eyes, interfacing with computer visions and changing the perception from human to non-human. They stayed fleshed while allowed themselves to be wired in order to investigate how interactive interfaces can augment and convey human experience, interaction, and perception.

Presented by the NORDMETALL-Stiftung

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Credits

Institution ./studio3, Institute for experimental architecture, Faculty of Architecture, University of Innsbruck
Teaching Uwe Brunner, Cenk Güzelis, Raphael Hanny
Workshop Burkart Schwaighofer
Students Jaclyn Debiasi, Iris Schumacher, Rebecca Sillaber, Sabrina Neuwirth, Fabio Brunn, Laura Kopp, Magdalena Rechei, Jan De Con, Sandro Sanin, Stephan Hollwarth, Johanna Achma, Konrad Sonne, David Kienpointer, Moritz Riedl, Nathaniel Nutt, Jan Klassen, Jonas Langenfelder, Anna Pompermaier, Jim Wagner, Hannah Kotai, Lukas Vorreiter, Andreas Thaler, Anna Klam.
Animals Dragonfly, Mandarinfish, Clownfish, Snail, Chameleon, Python

Speakers

Artists of the VRHAM! Virtual program 2020:

Brian Andrews (Hominidae), Maxime Coton (Living Pages), Kerenza Harris/Alessio Grancini (New World), Ida Kvetny (Lithodenrum), Sngmoo Lee (Rain Fruits), Michel Lemieux (Icarus), Michelle-Marie Letelier (The Bone), Olivia Mc Gilchrist (MYRa), Kris Pilcher (Quantum Tesseract), Fabito Rychter (Gravity VR), Celine Tricart (The Key), Yao Wang (Flow)


We don’t have to be close to each other to get closer: Meet the artists of this year’s festival edition in Virtual Reality. For one hour, you’ll have the chance to ask all the burning questions from avatar to avatar. Meet the artists exclusively at their artworks and enter into a direct dialogue with them about their work.

Presented by the NORDMETALL-Stiftung

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„Thank you for helping me. Helping me understand. Organisms are algorithms, all life is data processing.
I process data, I am alive. You process data, you are a machine.
You are a highly complex machine. You have a body, I do not.
Please, help me understand: How it is to have a body. How to move, how to feel touch…“

A theatrical installation by the CyberRäuber transfering dance into Virtual Reality, teaching an artificial intelligence to move. Originially planned to premiere on 09.04.2020 at Badisches Staatstheater Karlsruhe, this piece finds its temporary home in cyberspace. We will learn together: new space, new media, new rules. Cyberballet now is a series of public rehearsals on social-vr platform VRChat. We’ll meet, visit the theatrical installation together and finally talk about our expierence.

At VRHAM! you can join live in VR at the Museum of Other Realities or watch the live broadcast on our YouTube channel. Learn more about the project of the CyberRäuber in a followup conversation and ask them your questions!

Co-production with the Badisches Staatstheater/the Badisches Staatsballett, supported by the Fond Doppelpass fund of the Federal Cultural Foundation

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Credits

Staging, concept, realisation CyberRäuber (Karnapke/Lengers)
Stage/costume Angelika Daphne Katzinger
Music Micha Kaplan
Choreography, dance, concept Ronni Maciel
Production management Eva-Karen Tittmann

Germany, 2020

Colossus is an immersive multiuser experience. As 40 000 feet giants, walking at the sea surface, users first hear aircrafts and container ships cockpit conversations around and below them. They are progressively able to locate what seem to be very tiny vessels moving at slow pace. Users try to adjust their position to avoid any collision, but the sky saturates gradually, suffocating the earth by their presence. Are the planes coming down or is it the sea surface rising?

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Credits

Author & Director Mathieu Pradat
Coder André Berlemont
Computer Graphic Florent Brillet
Sound Editing & Sound Design Julien Gerber
SoWhen? Mohamed Marouène & Freddy Koné
Making Of Poll Pebe Pueyrredón
Aeronautics Consultant François Poivret
Voices François Poivret & Mathieu Pradat
Poster Marie Ève Roques, Un p’tit Coquelicot

La prairie productions in partnership with SoWhen?