Three industry experts offer insights into the latest advancements of interactive art and immersive technologies

The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?

Speakers

Christopher Sonnemann, National Ballet of Canada
Annette Mees, Royal Opera House
Jason Hunter, Sheridan College
Alex Hocevar, The Hocevar Group

Expanding the Canvas is a project for digital artists and creatives to: explore, play with, and disrupt traditional ideas of art.

We are in a moment of immense uncertainty. While we weather the storm, the pandemic has created a catalyst for reflection and change. Amid the hardship, all of us are rethinking our place in the world. Through this project, we are looking for ways in which artists can engage in dynamic, imaginative digital ideas that creatively explore the changing world that we all face.

Expanding the Canvas has engaged with 4 groups of artists to explore how technology can be used in innovative ways in the delivery of art. Technologies include: projection mapping, neural activity mapping and interpretation, virtual reality and others.  The project is also using the challenges presented by COVID and lockdowns to explore how artists can collaborate across vast distances in a locked down environment.

This project is a collaboration between the National Ballet of Canada, Canadian Opera Company, Royal Opera House, and Sheridan College and is funded generously by a grant from the Canada Council for the Arts.

 


Access


Visitor type

Speakers

Tupac Martir
Multimedia Artist & Founder / Satore Studio, London

Susanne Thurow
Post-Doctoral Research Fellow / iCinema Centre /University of New South Wales, Sidney

Robin McNicholson
Co-founder and Director / studio Marshmallow Laser Feast (MLF), London

Presentation

Alexandra Antwi-Boasiako, Communicator & Cultural manager, Hamburg

 

What does it mean to design for virtual reality and create an immersive experience? What becomes of removing spatial boundaries, challenging viewers’ usual orientation and making impossible dimensions possible? How can VR be used for the construction of a stage set to visualize it even before it is created? And in achieving this, what potential does the virtual space offer over the physical space? We talk to set designers, VR artists and theatre makers about the possibilities of their work.

Access


Visitor type

Speakers

Antoine Cardon, Entrepreneur, VR Producer

Mat Collishaw, Media Artist

Julien Planté, Co-director /Minky Productions, Executive Producer

Theatre in Virtual Reality: How does it work and what can it look like? What does it mean for performers’ interaction with audiences? And how is it different from a video game?
We have invited a panel of experts to offer an insight into a professional virtual theatre production. Mat Collishaw, Antoine Cardon and Julien Planté are the creators of the VR installation and unprecedented XR experience BEDLAM. They will delve into their creative process, talking about both the challenges of the production and the journey the audience goes on. Depicting the world’s oldest lunatic hospital as it existed in the 17th century, audiences are guided by a female porter – embodied by a live actress – moving from cell to cell and interacting with patients, witnessing their ailments and testimonies.

Access


Visitor type

Speakers

 

Kiira Benzing
Multi-dimensional director, Founder /Double Eye Studios, New York

Ilja Mirsky
Dramaturg / Institut für theatrale Zukunftsforschung (ITZ) at  Zimmertheater Tübingen

Daniel Strutt
Lecturer in the department of Media, Communications and Cultural Studies / Goldsmiths University, London

Presentation

Ulrich Schrauth
Artistic Director, VRHAM!, Hamburg

Working collaboratively on a production usually means working physically in one place. The rehearsal stage becomes a temporary home and the shared energy of working in one location becomes the engine for artistic processes. What happens when a virtual space becomes the rehearsal stage, the physical presence is mirrored by avatars and the team members are scattered all over the world?

We talk to artists about their experience of collaborative work on performative productions within a Virtual Reality environment, giving an insight into the technical possibilities resulting from this.

Access


Visitor type

Speakers

Annette Mees
Head of The Audience Labs / Royal Opera House, London

András Siebold
Artistic Director / International Summer Festival Kampnagel, Hamburg.

Chiaki Soma
General Producer  & Curator /Toyooka Theater Festival,  Aichi Triennale

Presentation

Alexandra Antwi-Boasiako
Communicator & Cultural Manager, Hamburg

What access do theatres, festivals and opera houses have to the immersive media of Virtual, Augmented and Extended Reality?
The global situation over the course of the last year has limited close physical collaboration and prompted a rethink at many institutions of the advantages and possibilities of immersive art. What are the current strategies? How can performative live formats be transferred to virtual spaces? How can we interact with audiences? And what will happen to current practices?

This discussion, with colleagues from various disciplines, will explore how immersive media can be integrated into a variety of programs, what constitutes the live character of virtual performance and whether our current situation has changed any interest in these possibilities.

Access


Visitor type

Speakers

Zoe Diakaki, Marina Eleni Mersiadou (Lead Artists, INHIBITION)

Gustavo Gomes (Lead Artist, VOTARY)

Presentation

Ulrich Schrauth, Artistic Director VRHAM!

What potential can immersive media offer the performing arts? How can Virtual Reality be integrated into performative processes? What can Augmented Reality mean for a shared experience? Cooperating with Institut für theatrale Zukunftsforschung (ITZ) at Zimmertheater Tübingen, we announced two residencies for European artists to explore these questions as part of our program VRHAM! FORWARD.

The chosen teams are project VOTARY, who engaged with the possibilities of AR in the world of dance during their residency in Tübingen – artistically mentored by choregrapher and Artistic director Richard Siegal, Ballett of Difference, and project INHIBITION, who are researching the interactive possibilities of virtual reality in London. The team was supervised by mentor Tobey Coffey, Head of Digital Development at National Theatre, London

Ulric Schrauth, VRHAM’s Artistic Director will introduce the VOTARY and INHIBITION artists on our virtual stage during the opening weekend. The teams will present their projects, talk about their experiences and offer insights into their work.

Access


Visitor type

Do animals have feelings? Will an animal ever die for something? Will an animal die for a cause?

Denmark is the first country in the world who has adopted by law that “all animals are sentient beings that must be protected as best as possible from pain, suffering, anxiety, lasting harm and significant disadvantage”. But can we empathize with an animal’s feelings at all?

Martyr is a dinner performance for 10 at a time, that explores animal-human relationships through food and collective virtual reality.

In this virtual talk, the creators Johan Knattrup Jensen and Mads Damsbo will together with Jakob la Cour, Immersion Artist, discuss the piece (without spoilers!) and explore how stories can be told through embodiment and transitions of immersion.

Martyr was set to premiere at CPH:DOX 2020 but was postponed by COVID-19.

In cooperation with CPH:DOX. In the context of the German-Danish Year of Friendship

 

Access


Visitor type


Credits

Director Johan Knattrup Jensen
Producer by Mads Damsbo
Food by Frederik Bille Brahe

All rights MAKROPOL

Speakers

Michelle-Marie Letelier (The Bone)
Christian Lemmerz (La Apparizione)
Michel Lemieux (iCarus)

Presentation

Ulrich Schrauth

With the right conditions, Virtual Reality art can be accessed and experienced decentrally from anywhere. Especially in times of isolation, art can be transported to places without having to leave them. In doing so, the art retains – and this is the difference to other formats in which works of art from other sources are made digitally available – its intended creation: the immersive experience in Virtual Reality. In addition, the viewer is immersed in another world that offers a brief escape from the real world.

Which bridge can VR art build in times of physical distancing? Can the art form connect us or does it make us even more distant in the singularity of the experience? How do the artists of the VRHAM! VIRTUAL program deal with the current situation?

Artistic Director Ulrich Schrauth brings together artists of this year’s program virtually in the Museum of Other Realities, asking what the current situation means for their work, their artistic creation process and the reception of their art.

Presented by the NORDMETALL-Stiftung

Access


Visitor type

52HZ – WEIRD INTERMEDIATE BEINGS

The VRHAM! Academy was supposed to bring together students and young graduates from the XR world in Hamburg, enable networking with experts, let them experience this year’s program and promote the exchange with internationally established artists. However, shortly after the publication of our Open Call, we had to change plans and move the exchange to the virtual space. From the many exciting submissions, we selected a collective of students to present their works to an international audience.

  • What does it mean to escape from the human-centered visual regime?
  • How does it feel to enter the sensory apparatus of an animal?
  • Does the change of perspective create new empathic bonds between human and non-human?
  • What is nowadays spatially and psychologically innovating?

52 Hz explores the capability and inexhaustible power of our brains to adapt to any kind of imaginary scenario. Our ability for neuroplasticity coupled with the emerging tools to create immersive virtual environments open up new and provoking ways to see and engage with the tangible and intangible world we inhabit.

Under this condition students of ./studio3 –  Institute of Experimental Architecture, University of Innsbruck, explored during the semester possible ways of engaging with simulated animal visions in order to perceive their built environment from an unfamiliar point of view. They aimed at designing machinic eyes, interfacing with computer visions and changing the perception from human to non-human. They stayed fleshed while allowed themselves to be wired in order to investigate how interactive interfaces can augment and convey human experience, interaction, and perception.

Presented by the NORDMETALL-Stiftung

Access


Visitor type


Credits

Institution ./studio3, Institute for experimental architecture, Faculty of Architecture, University of Innsbruck
Teaching Uwe Brunner, Cenk Güzelis, Raphael Hanny
Workshop Burkart Schwaighofer
Students Jaclyn Debiasi, Iris Schumacher, Rebecca Sillaber, Sabrina Neuwirth, Fabio Brunn, Laura Kopp, Magdalena Rechei, Jan De Con, Sandro Sanin, Stephan Hollwarth, Johanna Achma, Konrad Sonne, David Kienpointer, Moritz Riedl, Nathaniel Nutt, Jan Klassen, Jonas Langenfelder, Anna Pompermaier, Jim Wagner, Hannah Kotai, Lukas Vorreiter, Andreas Thaler, Anna Klam.
Animals Dragonfly, Mandarinfish, Clownfish, Snail, Chameleon, Python