Hominidae

Brian Andrews

Hominidae depicts an ecosystem of x-ray visibility. Creatures have evolved in surprising ways, where humans, birds, spiders and frogs share unique anatomies. This experience follows an Arachnid Hominid, an intelligent creature with human and spider physiology, as she struggles to raise her young in a hostile environment. The story is told in five vignettes, from the birth of the children to the death of the mother in the teeth of her prey.

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Video-Link: https://vimeo.com/365037451


Credits

Duration 7 minutes
Director/Lead Artist Brian Andrews
Production Company DePaul University
Composer Robert Steel
Sound Designer Kahra-Scott James
Casting Director JoAnne Zielinski
Animation Supervisor Brian Ferguson
CG Supervisor Rodney Brett

USA, 2019

Sandro Bocci

What is time? Apeiron is an immersive journey through the depths of this question. In a progression of visual speculations the viewer experiences the unfolding of time from outside time, a place of the undefined. The VR experience is an experimental use of high magnification field of view. These type of images have a visual force unmatchable by computer graphics. Generated by the fluid dynamics or chemical reactions instead of algorithmically-made digital content, they lend themselves to an immersive experience which is rich of the enigmatic reverberations of the unexpected.

The story stemmed from the original script of the work in progress film project Apeiron, selected at the Milano Film Network and Solinas Documentario per il cinema Award.

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Duration 9 minutes
Director Sandro Bocci
Production Company Julia Set Lab
Music Vincenzo Core
Colour Giuseppe Petruzzellis
Script Sara Tassotti

Italy, 2020

Joanne Ho

Inspired by the theory of the Sublime, Et Cetera is a spatial poem in VR that explores feelings of overwhelmingness, fear, awe, and relief within abstract virtual environments. It plays with themes of the cyclical nature of our existence and our quest for knowledge. Et Cetera also aims to update this theory, generally associated with Romantic paintings, to our ever-increasing digital lives. The video plays on a constant loop, inviting us to begin our experience at any point in the loop.

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Duration 4 minutes
Director Joanne Ho
Soundtrack Kieran Loftus

Germany, 2020

Michelle-Marie Letelier

The interactive VR experience The Bone puts us in the skull of a wild salmon allowing us to immerse into the stream of consciousness of wild and farmed salmon and their very different living conditions. A mystical intermediate world – between deep sea and universe; between present and past; between reality, dream and utopia.

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Credits

Duration 12 minutes
Concept Michelle-Marie Letelier
Production OCEANS21, Interactive Media Foundation and Art Republic in cooperation with Artificial Rome
Executive producers Diana Schniedermeier & Daniela Arriado
Creative directors Ina Krüger & Dirk Hoffmann
Script Michelle-Marie Letelier & Martin Lee-Mueller
Salmon’s character voice Martin Lee-Mueller
Yoik singer Ánde Somby
Sound design Christian Barth, Julian Ferreira da Silva
Skull UiB – University of Bergen Natural History Museum
Scanning Fredrik M. Salhus, Bergen Academy of Art and Design, UiB; courtesy of Lars Ove Toft, BEK – Bergen Centre for Electronic Arts
Scientific advice Professors Anne Karin Hufthammer, Arild Folkvord, Karin Limburg, Karin Pittman & Johnny Magnussen
Research advice Prof. Harald Gaski, Ánde Somby, Sápmi Center for Contemporary Art, Karolin Tampere and Daniela Arriado

Commissioned by Screen City Biennial 2019

Germany, 2019

Ida Kvetny

Closed adventure parks and shopping malls are populated by dancing figurines in Lithodendrum. There is a hallucinogenic vibe. Visual language and colour fetishism make this escapist work come close to an overdose. For days, one could party here and get lost in Medusa-like avatars, coral red cliffs with deep blue trees swaying in the wind. Like Neverland, this world only exists if you believe in it – or is it our future after the Corona Quarantine?

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Duration 6 minutes
Director Ida Kvetny

Denmark, 2020

Olivia McGilchrist

In MYRa, we are invited to witness the totality of a spherical watery world by being given a double insight: the exterior view of the seams and peripheries of the image and the experience of being thrust into its regenerative interior. This project is centered around the tension occurring between the physicality of bodies and their virtual representations, through VR and video installation. It features the artists body in dialogue with several bodies of water (ocean, lake, river), whilst exploring the absence of a deceased friend.

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Duration 4 minutes
Director Olivia McGilchrist
Production Olivia McGilchrist
VR Development
Dougy Hérard, Scott Smith
Sound composition Diego Bermudez-Chamberland
Sound design Yanik Temblay-Simard
Production Support
Decoy Magazine, Hexagram, Milieux Institute

Canada, 2020

Youngyoon Song, Sngmoo Lee

Thura, a young immigrant worker from Myanmar, had come to South Korea in hopes to become a professional engineer. However, he goes through unexpected hardships as an alien worker in a strictly capitalist society and he realizes that, in the end, everyone is an alien in the system. Thura then decides to return to his homeland – the land of Rain Fruits, the land where he belongs.

Only available from 4 June to 18 June 2020

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Duration 14 minutes
Directors Youngyoon Song, Sngmoo Lee
Production Company K’ARTS/Birdhand
Technical Artist Sergio Bromberg
Original Story Thura Maung
Original Score Soojin Kim, Jiwon Son

South Korea, 2020

Michel Lemieux

Icarus is a work in progress in stand alone version of an upcoming mixed reality VR with in which the user immerses in the myth of ICARUS, the  young man who burned his wings reaching for the sun. In this dreamlike VR, each user, with their own avatar, will enter the labyrinth where Icarus and his father Daedalus live. With pre-recorded dialogues, they will hear the father and son dialogue. Walking through different 3D environments, Icarus will strive to reach the sun.

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Credits

Duration 10 minutes
Director Michel Lemieux
Production Company Lemieux Pilon 4D Art and Normal Studio
Original Text Olivier Kemeid
English Translation Alexis Diamond
Visual Concept Victor Pilon, Félix Fradet-Faguy, Michel Lemieux
Technical Design and Multimedia Development Frédéric Leblanc
Animation Martin Paré, Philip Landry
Music Maxim Lepage
Sound, Effects, Mix Les Productions Troublemakers inc.
With thanks to Epic Games

Canada, 2020

Celine Tricart

Meet Anna. Anna doesn’t remember her past, but she has vivid dreams about it. In every one of her dreams, there is a mysterious Key. Will you be able to unlock the mystery behind The Key without sacrificing too much? The Key is a magical realism experience that will take us on a journey through dreams, facing challenges and difficult decisions, leading to a shocking reveal. The Key is not a video game. So relax, and let the story guide you.

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Duration 17 minutes
Director/Lead Artist
Celine Tricart
Production Company Lucid Dreams Productions
Production Gloria Bradbury, Celine Tricart
Narrator Alia Shawkat
3D Artist Claire Aran
Character Concept Art Steve Teeple
2D/3D Modeling, Rigging & Animation Michael Casalino, Maxim Miheyenko
Original Soundtrack Julie Roué

USA, 2019

Joel ‘Kachi Benson

On April 14th 2014, the sleepy agrarian community of Chibok, in Borno State, North East Nigeria, was thrust into the global spotlight when the terrorist group Boko Haram, stormed the town at night and abducted 276 teenage schoolgirls from their dormitories. Daughters of Chibok deals with the aftermath of the kidnappings, and explores global issues of gender rights and the right to education.

Kindly supported by Hypo-Kulturstiftung

 

 

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Credits

Duration 11 minutes
Director/Lead Artist Joel ‘Kachi Benson
Production Company VR360 Stories
Associate Producer Samira Jimeta Mohammed
Music Cobhams Asuquo
Cover Art Michael Lawanson

Nigeria, 2019