Joanne Ho

Inspired by the theory of the Sublime, Et Cetera is a spatial poem in VR that explores feelings of overwhelmingness, fear, awe, and relief within abstract virtual environments. It plays with themes of the cyclical nature of our existence and our quest for knowledge. Et Cetera also aims to update this theory, generally associated with Romantic paintings, to our ever-increasing digital lives. The video plays on a constant loop, inviting us to begin our experience at any point in the loop.

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Duration 4 minutes
Director Joanne Ho
Soundtrack Kieran Loftus

Germany, 2020

Michelle-Marie Letelier

The interactive VR experience The Bone puts us in the skull of a wild salmon allowing us to immerse into the stream of consciousness of wild and farmed salmon and their very different living conditions. A mystical intermediate world – between deep sea and universe; between present and past; between reality, dream and utopia.

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Duration 12 minutes
Concept Michelle-Marie Letelier
Production OCEANS21, Interactive Media Foundation and Art Republic in cooperation with Artificial Rome
Executive producers Diana Schniedermeier & Daniela Arriado
Creative directors Ina Krüger & Dirk Hoffmann
Script Michelle-Marie Letelier & Martin Lee-Mueller
Salmon’s character voice Martin Lee-Mueller
Yoik singer Ánde Somby
Sound design Christian Barth, Julian Ferreira da Silva
Skull UiB – University of Bergen Natural History Museum
Scanning Fredrik M. Salhus, Bergen Academy of Art and Design, UiB; courtesy of Lars Ove Toft, BEK – Bergen Centre for Electronic Arts
Scientific advice Professors Anne Karin Hufthammer, Arild Folkvord, Karin Limburg, Karin Pittman & Johnny Magnussen
Research advice Prof. Harald Gaski, Ánde Somby, Sápmi Center for Contemporary Art, Karolin Tampere and Daniela Arriado

Commissioned by Screen City Biennial 2019

Germany, 2019

Ida Kvetny

Closed adventure parks and shopping malls are populated by dancing figurines in Lithodendrum. There is a hallucinogenic vibe. Visual language and colour fetishism make this escapist work come close to an overdose. For days, one could party here and get lost in Medusa-like avatars, coral red cliffs with deep blue trees swaying in the wind. Like Neverland, this world only exists if you believe in it – or is it our future after the Corona Quarantine?

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Duration 6 minutes
Director Ida Kvetny

Denmark, 2020

Olivia McGilchrist

In MYRa, we are invited to witness the totality of a spherical watery world by being given a double insight: the exterior view of the seams and peripheries of the image and the experience of being thrust into its regenerative interior. This project is centered around the tension occurring between the physicality of bodies and their virtual representations, through VR and video installation. It features the artists body in dialogue with several bodies of water (ocean, lake, river), whilst exploring the absence of a deceased friend.

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Duration 4 minutes
Director Olivia McGilchrist
Production Olivia McGilchrist
VR Development
Dougy Hérard, Scott Smith
Sound composition Diego Bermudez-Chamberland
Sound design Yanik Temblay-Simard
Production Support
Decoy Magazine, Hexagram, Milieux Institute

Canada, 2020

Youngyoon Song, Sngmoo Lee

Thura, a young immigrant worker from Myanmar, had come to South Korea in hopes to become a professional engineer. However, he goes through unexpected hardships as an alien worker in a strictly capitalist society and he realizes that, in the end, everyone is an alien in the system. Thura then decides to return to his homeland – the land of Rain Fruits, the land where he belongs.

Only available from 4 June to 18 June 2020

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Duration 14 minutes
Directors Youngyoon Song, Sngmoo Lee
Production Company K’ARTS/Birdhand
Technical Artist Sergio Bromberg
Original Story Thura Maung
Original Score Soojin Kim, Jiwon Son

South Korea, 2020

Michel Lemieux

Icarus is a work in progress in stand alone version of an upcoming mixed reality VR with in which the user immerses in the myth of ICARUS, the  young man who burned his wings reaching for the sun. In this dreamlike VR, each user, with their own avatar, will enter the labyrinth where Icarus and his father Daedalus live. With pre-recorded dialogues, they will hear the father and son dialogue. Walking through different 3D environments, Icarus will strive to reach the sun.

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Duration 10 minutes
Director Michel Lemieux
Production Company Lemieux Pilon 4D Art and Normal Studio
Original Text Olivier Kemeid
English Translation Alexis Diamond
Visual Concept Victor Pilon, Félix Fradet-Faguy, Michel Lemieux
Technical Design and Multimedia Development Frédéric Leblanc
Animation Martin Paré, Philip Landry
Music Maxim Lepage
Sound, Effects, Mix Les Productions Troublemakers inc.
With thanks to Epic Games

Canada, 2020

Celine Tricart

Meet Anna. Anna doesn’t remember her past, but she has vivid dreams about it. In every one of her dreams, there is a mysterious Key. Will you be able to unlock the mystery behind The Key without sacrificing too much? The Key is a magical realism experience that will take us on a journey through dreams, facing challenges and difficult decisions, leading to a shocking reveal. The Key is not a video game. So relax, and let the story guide you.

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Duration 17 minutes
Director/Lead Artist
Celine Tricart
Production Company Lucid Dreams Productions
Production Gloria Bradbury, Celine Tricart
Narrator Alia Shawkat
3D Artist Claire Aran
Character Concept Art Steve Teeple
2D/3D Modeling, Rigging & Animation Michael Casalino, Maxim Miheyenko
Original Soundtrack Julie Roué

USA, 2019

Joel ‘Kachi Benson

On April 14th 2014, the sleepy agrarian community of Chibok, in Borno State, North East Nigeria, was thrust into the global spotlight when the terrorist group Boko Haram, stormed the town at night and abducted 276 teenage schoolgirls from their dormitories. Daughters of Chibok deals with the aftermath of the kidnappings, and explores global issues of gender rights and the right to education.

Kindly supported by Hypo-Kulturstiftung

 

 

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Duration 11 minutes
Director/Lead Artist Joel ‘Kachi Benson
Production Company VR360 Stories
Associate Producer Samira Jimeta Mohammed
Music Cobhams Asuquo
Cover Art Michael Lawanson

Nigeria, 2019

Hanna Haaslahti

Captured is a participatory installation that captures your likeness to release it as an autonomous avatar into a virtual crowd. You become an actor and spectator in a scenario where individual freedom is taken over by collective instincts. The doubles are avatars in a simulation depicting an unsettling cyclical performance of ritualized social humiliation, each becoming a character in one of the groups making up the bullying triangle: the Bully, the Target or the Bystander. How does the behaviour of the virtual collective affect the relationships in the audience in the real world?

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Director Hanna Haaslahti
Animation Mike Robbins
Creative Technologist Alap Parikh
Facial Scanning Tyler Henry
Music Jamie Perera
Produced by Fantomatico Oy and High Road Stories
Distributed by Diversion Cinema

Mentor Anouk van Dijk

Joan Soler-Adillon, Uwe Brunner,
Bettina Katja Lange

Our houses are as much anthologies of stories and precious memories, as they are places of rest and comfort. Since these unprecedented weeks of isolation and home quarantine, our domestic spaces have been given high priority; they became indispensable places of safe refuge that we could hardly leave. Either alone or with those with whom we live, we engaged into new spatial relationships. We dedicated ourselves to new routines, needs, and activities, we found new niches and corners to come to rest, to rethink, to speculate and contemplate.
This moment connects us everywhere and since we still can’t get together, we invite you to merge our places of seclusion.

As an immersive experience and interactive archive, The Smallest of Worlds unfolds a shared domestic landscape; an expanding, virtual diorama representing fragments of our everyday life in times of social distance and self-separation. It invites everyone to participate and to share their personal memories and subjective perspectives.

The team of The smallest of Worlds – A Social Landscape of collected Privacy has found together during the IMMENSIVA VR/AI Residence 2020 at ESPRONCEDA – Institute of Art & Culture, an innovative platform for contemporary art, education and cultural distribution in Barcelona.

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Joan Soler-Adillon
Uwe Brunner
Bettina Katja Lange

Mentor Fabien Siouffi