Deutsche Kreditbank (DKB) continues its engagement for the VRHAM! Festival as a partner this year. A conversation with Christine Faßnacht, Head of Content Maketing, about art promotion, digitalization and virtual reality as an artistic medium:

VRHAM!: Why is DKB involved in VR art, what potential do you see in this still young art form?

CHRISTINE FASSNACHT: As a digital bank, we naturally feel particularly connected to digital art. And Corona has given digitalization another enormous boost. When we were thinking about organizing the VR ART PRIZE of DKB in cooperation with CAA Berlin, we couldn’t have known that yet. But we knew that digitalization would permeate all areas of life. The banking world as well as the art world. And: it is important that we deal with the new possibilities and opportunities. Our self-image as a sustainably operating, digital bank goes hand in hand with the fact that we take up socially relevant topics and promote promising developments on the cutting edge. We also want to reflect on the impact of digitalisation on individuals and society. And our scholarship holders have reflected this in wonderful works. Patricia Detmering and Lauren Moffatt – two of the award winners – will also be on show at VRHAM!.

VR: DKB has announced the VR ART PRIZE  for the first time in 2020 in cooperation with the Contemporary Arts Alliance (CAA). The winners have been chosen and there is currently an exhibition in Berlin. How did the idea and the cooperation with the CAA come about?

CF: Yes, the exhibition “Resonance of Realities” can be seen until 4 July in the Haus am Lützowplatz. It shows the 5 artistic positions nominated for the VR ART PRIZE by Banz & Bowinkel, Evelyn Bencicova, Patricia Detmering, Armin Keplinger and Lauren Moffatt. Lauren Moffatt, by the way, won 1st place in the VR ART PRIZE. We are very happy to be able to make these exciting works – which all deal with the medium of VR in art in very different ways – accessible to a larger audience. By the way, we had 104 submissions, all of very high quality, and that shows that VR is being used more and more as a medium in art. Now, how the idea came about: We had been thinking about reorienting our art engagement with a social added value for a while – and especially with a digital focus. We have been working with CAA Berlin for several years. The beauty is that we complement each other perfectly: CAA, as a partner, brings its network and art business know-how, and we, as a bank, have the passion to create something new and to think and promote outside the mainstream. In the course of our deliberations, we came into contact with Tina Sauerländer, our artistic director, curator and proven VR art expert. Tina also played a major role in the conception of the VR ART PRIZE. So it’s real teamwork!

VR: VR Art and DKB are now also closely linked thanks to the commitment to VRHAM! and part of the worldwide community. Are there any concepts for the future?

CF: No concrete concepts yet, but of course a lot of ideas! In the summer, we plan to take a step back and reflect on how we would like to continue our commitment. What makes sense? How can we link things intelligently? What does the post-Corona world look like? The art and culture sector in particular has suffered a lot, and I think we are all asking ourselves: What’s next?

Alexander Whitley

Taking inspiration from chaos theory, the dynamic processes it describes and the associated geometric patterns found in nature, Chaotic Body 2: Liminal Phase is a motion-capture-based digital dance film for screen and augmented reality. A short work for two dancers, it places emphasis on the human breath to dissolve the boundaries between the form of their bodies and the environment in which they are situated.

This artwork can be seen exclusively on site at Hamburg’s Oberhafen

Credits

Running time 6 minutes
Lead Artist / Director Alexander Whitley
Choreographer Alexander Whitley
Composer Missy Mazzoli
Digital Artists (film) Uncharted Limbo Collective
Digital Artists (AR) Fenyce
Dancers Hannah Ekholm, David Ledger
Producer Donna Meierdiercks
Project Coordinator Emi Del Bene

United Kingdom, 2021

REAL-IN Residency


The VR project Dazzle by artist duo Gibson/Martelli in collaboration with design collective Peut-Porter has been selected for the first VRHAM! open call as part of the EU project REAL-IN. In a one-week residency in Marseille, the team from UK will continue their project work under the mentorship of the multi-award winning production company Dark Euphoria. 

The VR experience Dazzle combines dance with dazzling optical illusions: Recreating the optimistic, rebellious spirit of the 1919 Chelsea Arts Club Dazzle Ball at the Royal Albert Hall. The VR experience encourages the audience to dance with the artists, who alternate between virtual and live choreography. In the worlds of the dazzling ball, dancing avatars meet in front of striking black and white backdrops. The British team would like to develop this project during the one-week residency in Marseille. The focus will be on how new forms of expression can enhance the audience experience and increase the audience’s active role in inluencing the interactive storytelling.

VRHAM! invited creative professionals and artists working in the field of interactive art to apply for the first open call within the framework of the EU project REAL-IN to further develop their existing artistic project through the use of 3D scanning technology during a one-week residency in Marseille. The creative team selected by an international jury (Judith Guez/Founder and Curator, Rector VRso Festival; Lilli Paasikivi-Ilves/Artistic Director, Finnish National Opera; Tomás Saraceno/Performance and Installation Artist; and Ulrich Schrauth/Artistic Director, VRHAM!) will present the results of their residency at tthe REAL-IN Convention on 11 June in Hamburg, which will take place parallel to this year’s VRHAM! Festival and will be dedicated to interactive art.

Real-In Convention



The REAL IN Convention on 11 June with inspiring workshops, talks and best practice examples provided the latest insights from the industry. The conference aimed to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potential of 3D scanning and volumetric capture technologies for interactive and digital arts. With the growing accessibility of XR technologies, how can creatives produce bold and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social experiences? And how can an ecosystem be created that inspires new ideas and drives creative progress?

In addition to a lightning talk in which industry experts gave insights into the latest developments in interactive art and immersive technologies, Dark Euphoria and Inlum.in shared their technological knowledge and showed current possibilities of 3D scanning technologies. In the Residency Showcase, Gibson/Martelli and Peut-Porter presented their project Dazzle as well as the results of their research on interactive art and immersive technology, which they have done as part of the REAL IN Residency Programme.

The conference was opened by Brigitte Zypries, former Federal Minister for Economic Affairs and Energy. The opening, panel discussions and showcases are freely accessible via livestream. The day was moderated by Melanie Stein. You can watch the convention here:

Sabrina Ratté

Inspired by the writings of Donna J. Haraway, Ursula K. Le Guin and Greg Egan, this work plunges us into a speculative future where samples of an extinct plant species are preserved and displayed in a virtual archive room. Floralia is a simulation of ecosystems born from the fusion of technology and organic matter, where past and future coexist in the perpetual tension of the present.

   
The Canadian projects are part of the culture program related to Canada’s Guest of Honour presentation at the Frankfurt Book Fair in 2021 and are supported by the Canada Council for the Arts, the Government of Canada (Embassy of Canada to Germany) and the Government Office of Québec in Berlin

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Lead Artist / Director Sabrina Ratté
Soundtrack Andrea-Jane Cornell
Technical support Sporobole, 0/1

Canada, France, 2020

VOLNA

This installation is inspired by the relics of industrial power and their potential, which remained unclaimed for many years, following the demise of the industrial age. These factories, once great behemoths of the Industrial Age, gradually fell into disrepair. Some would find life housing small, semi-legal businesses, while many became little more than vandalized ruins. An audio reactive installation, Powerline is a short circuit caused by these circumstances. Driven by а generative beat structure, the visible lines create a throbbing 15-meter “voltaic arc”, filling a liminal space with electric buzz and light.

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Artists VOLNA

Russia, 2020

Matthew Biederman

Morphogerador is a reflection on the biological processes that create structural color as we see it in a variety of insects such as the Morpho butterfly, along with many species of beetles. These reaction-diffusion systems were first employed to describe biomorphological systems by Alan Turning in his seminal article “The Chemical Basis of Morphogenesis”. Morphogerador uses similar algorithms to create an ever evolving yet stable system that continually brings the perspective both closer and wider without ever reaching the smallest or widest view, hinting at new areas of knowledge that exist on the very periphery of our perspective

   
The Canadian projects are part of the culture program related to Canada’s Guest of Honour presentation at the Frankfurt Book Fair in 2021 and are supported by the Canada Council for the Arts, the Government of Canada (Embassy of Canada to Germany) and the Québec Government Office in Berlin.

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Artist  Matthew Biederman

Canada / Portugal, 2018

Studio Iregular

Employing software that computes probabilities every second, Forward is a generative video installation showcasing two digital tunnels that transform shape, pattern and direction through an infinite series of variables. Random audiovisual iterations that are never the same, the tunnels are also a reference to the future – so unstable and fragile that the very act of thinking about them can change their course. They exist in a state of constant evolution, redrawing themselves every instant, underpinning the futility of being too concerned or anxious about what’s to come.

   
The Canadian projects are part of the culture program related to Canada’s Guest of Honour presentation at the Frankfurt Book Fair in 2021 and are supported by the Canada Council for the Arts, the Government of Canada (Embassy of Canada to Germany) and the Québec Government Office in Berlin.

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Artistic realisation Studio Iregular

Canada, 2015

Mária Júdová

Intersecting contemporary dance, art and VR technology to offer glimpses of a hidden world through the eyes of a shaman, Kykeon is an immersive exploration of ancestral knowledge and ritual.

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Running time 7 minutes
Lead Artist / Director Mária Júdová
Choreographeer  Taneli Törmä
Dancers Amber Pansters, Bojana Mitrović, Finn Lakeberg, Milena Wiese, Zachary Chant
Sound designer Alexandra Timpau
VFX support Florian Friedrich (Narranoid)
HW support Marko Júda
Project Title, Logo Design Constantine Nisidis
Producer Mara Nedelcu
Co-Producer  Motion Bank / Hochschule Mainz, Sensorium Festival

Slovakia, Germany, Great Britain, 2020

François Vautier

A metallic tetrahedron floats through a milky abyss. All is calm. Suddenly, this geometric form dramatically deconstructs, atomizing into billions of fragments. What was once a negative space is now dense with chaos. All that was rational and understood has come undone. This is the beginning of a journey – one of creative destruction where everything solid melts into air, then condenses once more. It’s the hypnotic allegory of the eternal return, a spiritual journey where life and death are infinitely interchangeable. Through purely abstract forms and movement, Recoding Entropia questions the spectator’s place in the universe, offering an immersive journey into the mysteries of extinction and rebirth.

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Running time 8 minutes

Lead Artist / Director François Vautier
Screenplay François Vautier, Frank Richard
Director of photography François Vautier
Editing François Vautier
Sound & Music Pascal Bantz
Production Jeremy Sahel

France, 2020