A dance show based on Embodied Virtual Reality experiences, in order to materialize the feeling of displacement. Eve makes possible the meeting between the virtual and the real: in this ritual, the audience “enter” the body of Eve and go through a story. Eve is like a Pachamama, the goddess venerated as the mother of the earth and time in Incan mythology, a creative self-sufficiency power maintaining life around the four cosmological principles of water, earth, sun and moon.

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Choreography and performance: Margherita Bergamo (Telma Ha)
Interaction Design, VR Developer & Co-creator: Daniel González (Omnipresenz)
Scriptwriter & Associate Producer: Mark Lee
Associate Producer: Lucia Candelpergher
Music Composer & Sound Designer: Dale Nichols
Visual Artist: Kirstin Huber
Costume Designer: Paloma Bomé
Video Capture: Émilie Léveillé
Production & Distribution: Compagnie Voix & Omnipresenz

With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR

12, 13 und 14 June 2019
for 5 participants aged 6 and older
Duration: ca. 30 minutes

Fugue VR is a MR experience by VR expert and member of this year’s VRHAM! jury, Michel Reilhac, that explores the vertigo intrinsic in Yoann Bourgeois’ work and challenges our relation to reality. Don your VR headset and join a spacecraft lost in the immensity of interstellar travel. The crew members choose someone who will use dance as a mean to break the curse that is holding down the craft. Your mission: accompany the dancer in the quest for salvation.

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Director: Michel Reilhac
Choreography: Yoann Bourgeois

Supported by Creative Europe Desk Hamburg.

7, 8, 9 and 10 June 2019
for 2 participants
Duration: ca. 45 minutes
Language: German

A glance, a fleeting moment was all it took to decide the fate of two lovers, their families and an entire city – the meeting of Romeo and Juliet. In what is possibly the best-known love story of all times, two worlds collide when the children of rivalling families fall in love. Juliet and Romeo meet for the first time at a masquerade ball hosted by the Capulets – an intoxicating evening which evolves into a tragic battlefield of emotions. Does the love between Romeo and Juliet thrive on its impossibility? Does their unquenchable desire for freedom lead them astray? Must their pursuit of self-determination lead to violence?

The artists’ group CyberRäuber creates projects that combine theatre and virtual reality (VR). The new medium offers fascinating possibilities for encounter with the great theatre classics. Following their 2017 production «The Ghost-Seer», the Berlin-based group now invites audiences at the Kunstfest Weimar to explore Shakespeare’s tragic love story in all of its many facets and from different perspectives. Equipped with VR glasses, the viewers of «Meet Juliet, Meet Romeo» assume the role of guests at a masquerade ball. Before their eyes and by simply being there, they witness the romantic encounter and the start of an irreversible tragedy.

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Concept: Björn Lengers & Marcel Karnapke (CyberRäuber)
Director: Branko Janack
Music: Max Nübling
Visual Consulting: Cleo Niemeyer
Production: CyberRäuber, Kunstfest Weimar
Cast: Bastian Heidenreich, Julius Kuhn, Lutz Salzmann, Isabel Tetzner, Dascha Trautwein

Kindly supported by NATIONALE PERFORMANCE NETZ Gastspielförderung Theater, supported by the Beauftragten der Bundesregierung für Kultur und Medien, and the  Kultur- und Kunstministerien der Länder.

13, 14 and 15 June 2019
for 30 participants
Duration: ca. 30 minutes

Three musicians, three sessions, three evenings. We invite three musicians to improvise to the visuals of two different Virtual Reality experiences without having seen them ever before.

Session 1: Be there when this new piece of music is evolving and mixing with the visuals of the VR artists.

Session 2: Not too much into experiments? Come and see the second session – same experiences, same musicians and hence a little more of a clue what is coming up.

Session 3: Still too fancy? Then the third session is for you – the team is already familiar with the visuals and you can enjoy a session that has already developed over the course of the evening.

The next evening we start all over again and are happy to have a new band as guests. The VR experiences will be the same on all three evenings, but line-up of the musicians will change.

You wonder what you are going to see?

> CONSCIOUS EXISTENCE

> AQUAPHOBIA

Playing on 13 June
Achim Seifert & Roland Cabezas

Playing on 14 June
Christophe Schweizer & Chris Lüers

Playing on 15 June
David Grabowski

7, 8, 9 and 10 June 2019
for 25 participants
Duration: ca. 30 minutes

Miro Shot is touring a live immersive VR concert that allows their audience to experience the ‘world’ of the music itself. In these shows, the audience enters a room filled with projection mapping, digital art, VR headsets, and a stage. The audience is immersed in an audiovisual journey with haptics, custom scents, and dreamscape visuals. CONTENT looks at how our notion of reality has changed and fractured as technology becomes more and more prevalent. The signs are clear that music should no longer be presented in just one medium, one sense, and in one place.

The show’s visuals are designed in part by the Miro Shot Collective, the open source part of the band that features the work of multidisciplinary creatives. Anyone can join. Miro Shot is paving the way for accessibility and innovation in live performance with immersive technology. As writer William Gibson says, “The future is already here- it’s just not very evenly distributed,” but this is all about to change.

Music and performance: Miro Shot
Voice over: Erik Todd Dellums

VRHAM! goes Rathausmarkt. From 7 June for the whole duration of the festival you can discover Augmented Reality illustrations by Spanish artist Magoz on Hamburg’s Rathausmarkt square. Grab your smartphone, scan the QR code and bring the illustrations to life! Linked to this year’s motto DIS:SOLUTION, a new graphic piece by Magoz will appear every day, transforming the Rathausmarkt into a public exhibition space.

If you want more info on VR illustrating the City feat. Magoz or need help spotting the AR illustrations: for the duration of the festival you can find our VRHAM! Guides on Rathausmarkt between 12 and 2 pm.

Kindly supported by Hamburg Marketing and headraft

In Virtual Reality, sound plays a decisive role for an emotional and immersive experience. But how are virtual sound worlds created and what sets them apart from traditional formats such as cinema? Daniel Deboy (Co-founder of DELTA Soundworks, Kultur- und Kreativpiloten 2016) gives an insight into sound and music design for VR productions of various kinds.

This keynote is kindly supported by Initiative Kultur- und Kreativpiloten Deutschland 2019

Speaker

Daniel Deboy (Co-founder of DELTA Soundworks, Kultur- und Kreativpiloten 2016)

Virtual Reality enables a change of perspective: How can the use of Virtual and Augmented Reality in artistic non-fictional works contribute to a different access to crises, terror and fears? Documentary formats in Virtual or Augmented Reality create an immediacy beyond fiction which makes events almost tangible – and allow us to get a feel for what it can mean to spend everyday life in fear and terror.

We talk to Dani Ploeger (SMART FENCE) and Ricarda Saleh (PARIS TERROR) about their artistic approach to political events, about what is the driving force behind their projects and how immersive media such as Augmented and Virtual Reality offer new possibilities.

Speakers

Dani Ploeger (SMART FENCE)

Ricarda Saleh (Director PARIS TERROR: DIE GEISELN VOM HYPER CACHER)

Presentation

Melanie Stein

 

The digital media of the future and the traditional music business: two areas that seem incompatible at first glance. How can the digital future be shaped to incorporate Virtual, Augmented and Mixed Reality formats into classical music and music theatre? How can traditional formats thus be experienced in a different way? What significance does music have for the immersive arts?

VRHAM! 2019 focuses on musical immersive formats. Ulrich Schrauth (Artistic Director VRHAM!) talks to Peter Maniura (Director IMZ Academy) and Annastina Haapasaari (Project Manger Opera Beyond, Finnish National Opera) about artistic possibilities and strategic potentials of immersive media in the musical arts.

Speakers

Annastina Haapasaari (Project Manager Opera Beyond, Finnish National Opera)
Peter Maniura (Director IMZ Academy)

Presentation

Ulrich Schrauth (Artistic Director VRHAM!)

For a long time Virtual Reality was regarded as a niche domain of the gaming industry. But in recent years the technology has found its way into more and more areas of life: Not only artists of different creative genres are inspired by the wide range of possibilities of artificial reality, the business world also realises the vast potential of digital transformation and VR.

Digital change generally runs the risk of focussing on new technology and processes, leaving the human being out of view. For Virtual Reality, there is one constant in the various and changing fields of its application, and it forms the bridge: Here, the human being is in the centre and focus of experience. Viewers are involved, they interact, they control, the content is generated around them.

Whether as part of an artistic experience or as hands-on training in the business world, the focus is on the individual human being. We discuss with experts from industry, art and science, trying to find out what the introduction of Virtual Reality as a Leading Technology means for its various areas of application.

EY Ernst & Young GmbH Wirtschaftsprüfungsgesellschaft is presenting the panel VR Connected – The Human Perspective

Speakers

Stephan Biallas (Partner EY)

Dr. Thilo Hagendorff (Media and Technology Ethicist, University of Tübingen)

Diana Schniedermeier (Executive Producer)

Presentation

Jennifer Sarah Boone (www.jennifersarahboone.com)