Creating a work of art in Virtual Reality requires specific technological knowledge. German VR art, as compared to countries such as Canada or the US, is still a niche movement. What are the technical requirements for creating a work of VR art? How to acquire financial support, and how to evaluate the value of a virtual work of art in the end? Can VR be established as an art form in Germany? We are looking for answers to these questions.

Speakers

Vladimir Ilic (VRHUMAN)

Pau Waelder (art critic, curator, and researcher)

Presentation

Ulrich Schrauth (Artistic Director VRHAM! Festival)

Virtualization of the screen is advancing and so are the possibilities of producing and publishing immersive media. This does not only make a hundred years old dreams of filmmakers come true. Is this the dawn of a new media reality?

Kay Meseberg

grew up in East Germany, studied Political Science at University of Potsdam and completed his studies with a thesis about Richard Sennett. He worked since the end of the nineties on many award-wining digital productions and as a journalist for cultural and investigative formats. Since 2013 he has worked for the European Cultural Channel ARTE in Strasbourg, France. After his contribution of the world’s first VR-documentary, “Polar Sea 360” in 2014 he has been working on immersive media and other innovative forms while heading the ARTE unit dedicated to upcoming technologies called Mission Innovation. Kay is a Visiting Lecturer at the CCAM in Yale and Innovation Ambassador for the IMZ, the International Music and Media Centre founded under the aegis of UNESCO in 1961, in Vienna.

VRHAM! 2018 presents 16 of the most outstanding VR experiences by international artists in the main program. Both new challenges and chances arise from workin in Virtual Reality. Jury member Tina Sauerländer interviews VRHAM! 2018 artists about their work.

Speakers

Nikita Shalenny (“The Bridge”)

Tamiko Thiel (“Land of Cloud – The Cloud deities speak”)

Fusun Uzun (“Very frustrating mexican removal”)

Presentation

Tina Sauerländer (peer to space)

VRHAM! is Germany’s first artistic Virtual Reality festival. VRHAM! is not an exhibition, not a museum, not a technology park, not a trade fair. VRHAM! is an experiment. We are giving Virtual Reality art a new home. Afraid of the new technology? Let’s start with the basics and take a look at the beginnings of Virtual Reality. What exactly is VR, what is it not and how to make art in Virtual Reality?

Peggy Schoenegge

completed her bachelor degree in art and image history in addition to social science at HU Berlin and her master degree in art history at TU Berlin. Her final thesis is on the interfaces between the virtual and real in Banz & Bowinkels artistic VR experience Mercury. Schoenegge focuses on art from the 1950s onwards, in particular performance and new media art in the context of gender. Since 2016 she is part of the team of peer to space. She co-curated the shows Urbanfuse (janinebeangallery, 2013), and peer to space’s exhibition Uncanny Conditions (Munich, 2017), Pendoran Vinci (Duesseldorf, 2018), as well as the online exhibition Cat Heroicus Sublimis (2016).

With a book in their hands, words in their mouth and phantasy in their minds readers have been entering foreign worlds since the beginning of time. Letter for letter a fictitious story evokes a universe in which the reader immerses and loses all care for the outside world. Can Virtual Reality add anything to the marvel of literary worlds? Can it make stories more accessible for all senses? At the Zentralbibliothek of Bücherhallen Hamburg we are debating whether the power of Virtual Reality might ultimately replace the book.

Speakers

Sabina Ciechowski (Rowohlt Verlag)

Michael Schulte-Markwort (UKE)

Corinne Soland (Digital Bühne Zürich)

Presentation

Melanie Stein (ARD)

 

Kindly supported by Körber-Stiftung

From virtual theatre and 3D painting to VR performances streamed live to users from all over the world: with Virtual Reality art has found a medium to transcend all physical laws and question the rules of art. What are the opportunities for artists? What kind of new art forms are going to develop? And what does this mean for artistic production?

We are at Hammerbrooklyn.DigitalCampus to discuss present and future possibilities of VR in art.

Speakers

Merle Radtke (Director Kunsthalle Münster)

Manuel Roßner (VR artist and curator)

Prof. Dr. Henning Vöpel (HWWI)

Presentation

Melanie Stein (ARD)

 

Kindly supported by Körber-Stiftung

Virtual Reality technologies have arrived in the present, bringing with them completely new worlds of experience. But how does perception work when you’re entering digital space? We are discussing prospects, risks and ethical questions with Giulia Bowinkel (Banz & Bowinkel), Christian Lessiak (psychotherapist) and Judith Simon (University Hamburg).

Speakers

Giulia Bowinkel (Banz & Bowinkel)

Christian Lessiak (psychotherapist)

Judith Simon (University Hamburg)

Presentation

Elisabeth Burchhardt

 

Kindly supported by Körber-Stiftung

New horizons of perception, learning by doing, immersin in the world of information: Virtual Reality has entered education, and it’s posing new questions. Can retreating to Virtual Reality create a learning environment enabling a new way of experience-based learning? Or is the digitalization of education leading to a loss of learning based on cultural experience and human interaction? At NORDAKADEMIE Graduate School (Dockland) we are discussing the potential and limitations of Virtual Reality in research, education, and teaching.

Speakers

Matthias Kuhr (HAW Hamburg, nextReality.Hamburg e.V.)

Prof. Dr. Kerstin Mayrberger (Scientific Director of Universitätskolleg Digital, University Hamburg)

Christoph Steinhard (projektwerft)

Prof. Dr. Frank Zimmermann (NORDAKADEMIE)

Presentation

Melanie Stein (ARD)

 

Kindly supported by Körber-Stiftung

As Alice falls through the rabbit hole, she enters her own wonderland.

Our project shows a free interpretation of this land, which interacts with the spectators in a dimension beyond time and space. The question “whoisalice” is therefore also a question for fiction and reality.

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Directors: Ai-Nhu Vo, Dorian Behner, Fynn König, Gloria Schulz & Sarah Kolodziejczyk

Hamburg, 2018

An immersive, verbatim 360° documentary about the Canadian immigration detention system. The artwork employs the practice of Verbatim Theatre and techniques and technologies of 360° Cinema to present the events surrounding the death in 2013 of migrant Lucia Vega Jimenez while in detention with the Canada Border Services Agency. The main objective of the project was to question what is visible in the Canadian migrant detention system by looking at its out-of-sight bodies. Research started with an examination of the Forensic Architecture collective and obtaining materials that would articulate Lucia’s story.
Videos available online demonstrated the architecture of detention center, which served as the initial core evidence representing the constraints that detained migrants face. Reading the coroner’s inquest transcriptions allowed the many traces left behind in Lucia’s case to appear and build the story. The forensic gaze of 360° film and verbatim theatre combined are the artistic substrate of a digital immersive experience of enactment that merges theoretical considerations of networks, assemblies, and appearingness with the lived experience of Lucia.

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Director: Fusun Uzun

Canada, 2017